Friday 18 February 2011

Assets creation

Yo!
Today I'm working on more assets for my level design.


I created my table by creating a cylinder. I squashed the cylinder to be thin. I extruded the under faces and made them smaller until I can created the leg. From the leg, I extruded out the legs to make the legs to support the table. I selected the top faces on each leg and cut them twice until I made a smaller square. I then extruded up the leg until it reach the table to add support to the table. Once that was done, I created a UV map of my model and started to texture it in PhotoShop.


This is the texture map for my table. I used a wood texture to create the texture. Using the mental Ray batch bake, I added an occlusion to my map to add to the texture by creating shadows and lights. I had to change the layer from normal to multiply, this merged the white and black from the occlusion map with the texture from my table.





This is my finished table at the moment. I have to wait until I can add the bump map to add more depth of the table.








After completing my table, I decided to create a chair for my table. The table does have around four chairs, but by making one, I can duplicate in my level to create four or more tables.


My chair was created but a cube. I split the cube into 5 diversions in height, this allowed me to shape the chair's back to have a curve look. After that I added the seat. I extruded the end of the back. I selected the faces and cut them, so I had a few more diversions to add the curve for the seat. After that I created the arms. To create the arms I selected the side faces and cut them into a smaller square and extruded out. I then cut more faces on the side of the seat this time, to extrude out to side and then extruded up to join the arms to the base. I merged the vertexes to make the seat and arms one. After completing the seat, I started the legs, like the rest of the chair, I cut a few faces before extruding.

Like the table, I was using a wood texture for the chairs, to make them match. I also used an occlusion to create the shadows on the textures.











This is the final chair I created. Like the table I need to get a bump[ map on the chair to enhance the textures.

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