Thursday 14 April 2011

14th April 2011 - Half Term

Yo!

Today is one day of Easter Half Term. I was doing my animation work, but then decided to look into my UDK level. I had a play around, testing the new layout of the foliage and decided to look into placing more pick-ups in my level. I've placed another health pick-up, an armour pick-up and a jump boost (Don't ask, never tried one, wanted to) I've just looked around my level and I've added my wall textures to the outside walls, just in case the player falls that far down. Looking at my rooftop, it looks a little plain, I might add more buildings around the area, just for show, make it look more interesting and not a floating roof top. I might also adjust the rooftops themselves, and have the walls, reach the kill zone, instead of having a floating rooftop.

Right now, the buildings now reach the floor, and looks better, but, now the walls look boring and repetitive. So, I'm going to place in some windows. I'm thinking of adding them as decals, get a window, decal it, so I can place the windows in where I want, and as the player is falling, there's no need to go to close to them. I was just looking through my packages for UDK, when I came across a package we created during learning the software, for a window we created. I decided to copy all the materials and assets for that level into my level package and tried the Windows out on the buildings. Right now, I'm not very keen on the level as it is now, but I do plan on changing it in more detail and not rushed later on.

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